![]() Other characters you meet will send you on side quests. We had just enough currency to buy a map of the current area to see which bits of sand we hadn’t tunnelled through yet. Throughout the forest, you’ll find NPCs in need of help, or shopkeepers. One of them was taking 30% less damage across the board. The UI made it look like we could store five at a time, though we only unlocked two during our play session. There are also defensive “talents” to pick, for lack of a better word. ![]() You can select these weapons on a radial menu, so you could feasibly switch mid-fight for whatever enemy you’re facing. This was much harder to score a clean hit with, as enemies will quickly pounce at you, but it took off almost all of their health. We switched to a larger, slower hammer (which also seemed to be made of light). There are different weapons available as well. Ori’s default sword is used to slash through enemies that previously would have been defeated with less straightforward – but more interesting – means. Ori fans picking up Will of the Wisps for the first time will instantly notice a lot more in the way of RPG combat systems. This would, however, mean you couldn’t climb it to get to the area above. Sometimes, gaining access to a new area was as simple as hitting a destructible wall. We found it was easy to almost get there - but getting that little bit of extra height can be challenging. Using these moves together, you’ll try to get as much height as possible to get to hard-to-reach areas and items. There’s also a boost that can be done when coming out of the sand. Ori has a horizontal dash, which can be used with a double jump.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |